Mako Ueda


AboutProjectArt Map

Hi! I'm Mako. Currently, I’m a 3D artist focusing on conceptualization, installation, and gaming. I am passionate about what I do because I believe in the potential of art and design to inspire people.

My inspiration comes from cinematography and music. I am happiest when I am designing and installing elements to augment human interactivity for event-based exhibits taking place all over the world.

I have collaborated as a designer across various media platforms, from paper to augmented reality. I love exploring exotic locations and capturing them in photographs. These photographs are part of my research palette for design, texture, and concept inspiration.

My aim is to collaborate with fellow creators and technologists in order to push the boundaries of interaction, animation, and visual effects.



3D Artist, Niantic, Inc.

San Francisco, CA

  • Designed and built 2D and 3D assets for high-quality location-based games
  • Designed AR installations and exhibits for live events
  • Implemented and optimized exciting VFX and 2D sprites in Unity, supported tech artists
  • Built multiple AR prototypes in Unity with proprietary AR technology
  • Planned and constructed UI/UX page flows, assisted coordination of game usability
  • Designed and published social banners for events, collaborations, and promotions



BFA Computer Animation and Visual Effects, Academy of Art University San Francisco, CA

  • Surfacing and Lighting Artist - Look dev and rendering using Mudbox, Mari, Photoshop and Maya Vray - WISHING BOX 3D Animated Short - KNOB 3D Animated Short



Student Volunteer Subcommittee, ACM SIGGRAPH

  • Member of and contributor to annual worldwide computer graphics conference ACM SIGGRAPH
  • Making social media materials that inspire and strengthen increased student participation